#Inferno

In this puzzle game, the deceased influencer Lilylicious96 finds herself in Hell. Insisting that she belongs in Heaven, Lily begins her journey through the layers of Hell in search of a way out, bringing the player along on a journey through the sins of an oblivious influencer.


For this project I was part of a team of three artists, working with both 2D and 3D. We each did art for one of the three levels, mine being level 2 - the layer of Hell dedicated to the crypto scammed Lily pushed to her followers.







For a lot of the architecture, hands were used to symbolise taking, grabbing and holding as they are actions associated with the theme of Lily stealing from her followers.







In terms of the space we decided to create an old temple-like environment, creating a contrast to the modern influencer-inspired assets like bitcoin and NFTs.






In terms of the 3D space we aimed to maintain the black outline in the textures so that they would match the 2D assets.